connectsAutomaticallyAfterActorStart | 35 ms | Passed |
dispatchesSearchCommandsAccordingToSubscriptionIdPrefix | 0.14 sec | Passed |
doesNotDispatchSearchCommandsWithInvalidSubscriptionId | 0.12 sec | Passed |
doesNotReconnectIfConnectionSuccessful | 37 ms | Passed |
handlesCloseConnectionInConnectingState | 56 ms | Passed |
handlesCloseConnectionInDisconnectedState | 3.2 sec | Passed |
handlesCloseConnectionInDisconnectingState | 38 ms | Passed |
handlesOpenConnectionInConnectedState | 37 ms | Passed |
handlesOpenConnectionInConnectingState | 47 ms | Passed |
reconnectsFromConnectedStateAfterBackoffWhenMultipleFailuresAreReceived | 1.5 sec | Passed |
reconnectsInConnectingStateAfterBackoffWhenMultipleFailuresAreReceived | 1.2 sec | Passed |
reconnectsInConnectingStateIfFailureResponseReceived | 32 ms | Passed |
reconnectsInConnectingStateIfNoResponseReceived | 36 ms | Passed |
sendsConnectionClosedAnnouncementBeforeSystemShutdown | 0.15 sec | Passed |
sendsConnectionClosedAnnouncementWhenConnectionGetsClosed | 1 sec | Passed |
sendsConnectionOpenedAnnouncementAfterConnect | 62 ms | Passed |
sendsConnectionOpenedAnnouncementAfterReconnect | 58 ms | Passed |
shouldReconnectIfSocketIsClosed | 5 sec | Passed |