connectsAutomaticallyAfterActorStart | 35 ms | Passed |
dispatchesSearchCommandsAccordingToSubscriptionIdPrefix | 1 sec | Passed |
doesNotDispatchSearchCommandsWithInvalidSubscriptionId | 0.11 sec | Passed |
doesNotReconnectIfConnectionSuccessful | 89 ms | Passed |
ensureRecoveryStateIsExpectedAfterReconnectsAndBackoff | 3.6 sec | Passed |
handlesCloseConnectionInConnectingState | 45 ms | Passed |
handlesCloseConnectionInDisconnectedState | 0.71 sec | Passed |
handlesCloseConnectionInDisconnectingState | 48 ms | Passed |
handlesOpenConnectionInConnectedState | 37 ms | Passed |
handlesOpenConnectionInConnectingState | 47 ms | Passed |
reconnectsFromConnectedStateAfterBackoffWhenMultipleFailuresAreReceived | 1.5 sec | Passed |
reconnectsInConnectingStateAfterBackoffWhenMultipleFailuresAreReceived | 1.2 sec | Passed |
reconnectsInConnectingStateIfFailureResponseReceived | 27 ms | Passed |
reconnectsInConnectingStateIfNoResponseReceived | 35 ms | Passed |
sendsConnectionClosedAnnouncementBeforeSystemShutdown | 0.16 sec | Passed |
sendsConnectionClosedAnnouncementWhenConnectionGetsClosed | 1 sec | Passed |
sendsConnectionOpenedAnnouncementAfterConnect | 52 ms | Passed |
sendsConnectionOpenedAnnouncementAfterReconnect | 56 ms | Passed |
shouldReconnectIfSocketIsClosed | 5 sec | Passed |